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  • Welcome at our new home!!!

    This is the Snej Portal, home of several D2 Modifications and D2SE
  • On our Realmserver you can find this hosted Mods:

    Snej
    Reign of Shadows (RoS)
    Eastern Sun (ES)
  • You can also find the home of the

    Aftermath Mod here

    http://snej.org/forum/index.php?board=674.0
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December 11, 2017, 07:59:26 PM
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Author Topic: Eastern Sun Rises  (Read 1064 times)

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Offline AlphATopic starter

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Eastern Sun Rises
« on: May 14, 2017, 05:00:30 PM »
Hidden Treasure
Post a screenshot once you find one of those Hidden Treasures
and as a reward they shall be named after you.
Whoever can obtain all eight Hidden Treasures will be offered
the chance to design his own Set.
[IMPORTANT]

Read the readme before patching!

[CHANGELOG]

Skills
-reworked Damage Augmenter (Strength of the Ancients, Vigor of the Ancients and Iron Skin dont need Damage Augmenter anymore)
-removed Barbarian Passive
-fixed Maul Synergies
-improved Synergies for Shockwave, Hunger(20%) and Maul(20%)
-changed SWearbear to be a Druid Skill (added 6 Dummy Skills for other classes), added skillicon
-changed the FoH skillrequirements, no longer requires Hyno Blast.
-reduced the manacost of Bone Wave, Multishot and Poison Nova by approximately half
-increased damage for vampires from (0,0,1,2,3,3 per lvlrange to 1,1,2,3,4,4)
-reworked revieve code, playability should be much higher now
-added dragonflight animations


Fixes
-added fixes for various Vanilla bugs (thanks to LastCorpse)
-fixed Inner Sight -% Damage Reduce, technically it is working as a curse now, so it can overwrite or
be overwritten by such
-fixed Sway Defense%, removed Snynergies
-attempted to fix the manaburn bug
-fixed a bug in shadow masters attack behaviour
-fixed mercenary running animation
-fixed UI background
-fixed various strings


Items
-disabled wisdom and identify scrolls, keys, stamina, antidote and thawing pots to drop after Normal difficulty
-disabled all throwing pots to drop after Normal difficulty
-reduced droprate for health/mana pots in Nightmare (~50%) and Hell difficulty (~70%)
-disabled normal gems to drop after Nightmare difficulty
-lowered the chance to drop arrows and bolts, but increased the chance to drop rare and unique versions (in Nightmare and Hell)
-slightly increased the chance to drop higher tier weapons/armors
-limited another tier of low level affixes for armors and wepaons to a certain lvl range, will slightly improve magic/rare drops in Nightmare and Hell
-Kanji runes needing only 1 crystal instead of 2 (except God and Heaven runes)
-added 112 new jewelry graphics and replaced all old ones
-added 8 Hidden Treasures, they already spawn with the forged flag and can't be unforged
-added Hellfire Torch (Diablo in Hell Act4 has a higher Chance for dropping it)
-replaced a few diablo 1 item gfx with updated versions from Ogodei
-removed the tokenizer
-Items will now show how many Tinkerpoints are left
-lowered the chance for several less wanted Oskill suffixes to spawn
-changed ctc suffixes to be a little more steady and higher
-added ctc suffixes for Decrepify, Lower Resist and Pierce Flesh and Bone (all curses are also now on their own suffix group)
-all ctc curses suffixes can now only spawn on weapons
-Lower Resist and Pierce Flesh and Bone are less likely to spawn than the other two
-magic and rare armors can now spawn with 2 all skills and 1-2 char skills
-armors can now roll a higher enhanced defense roll
-added a new group of prefixes for armors (find out yourself)
-replaced a few baseitem gfx
-added a new suffix for jewels which adds Splash Damage on Attack
-tweaked some armor prefix chances/lvl req

-Rerolls accept now Gem Cans. This works for every Rare/Magic Weapon/Armor part ( except the norm quality Axe for now )
Rare Weapon/Armor + 2 Flawless Gems ( -58 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
Eth Rare Weapon/Armor + 2 Perfect Gems ( -486 Points in selected Gem Color ) = Rerolled Eth Rare Weapon/Armor
Magic Weapon/Armor + Flawless Gems ( -29 Points in selected Gem Color ) = Rerolled Magic Weapon/Armor
Eth Magic Weapon/Armor + 2 Blemished Gems ( -162 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
-Weapon/Armor/Misc ( no Runewords ) + tp + magic eraser ( page 1 ) = removes Knockback from item
(thanks to Sky)


DLL
-added Gold Pickup.dll (thanks to MW95)
-added D2BuffIcons.dll
-added a Buff/Debuff Overlay (all shrines share the same skillicon)
-replaced the MercMod.dll with the ExtendedMerc.dll, which should fix the following bug:
"If you give them the 2nd sword, it's lost forever",
however this limits the act5 merc to 1 1h/2h sword and he wont be able to wield shields anymore
-added D2Dyes.dll
-removed all char/inv color transformations from affixe/uniques and sets
-added 21 new pots to color items in whatever color you like
-added D2Killcounter.dll
-added a new Unique charm which will display all kills correctly. Monsters with a level of 30 or lower than you wont count towards kills.
This also replace the kill/death display on the attack skill
-added D2SmallUtility.dll
-enabled defense while running
-removed the expcap of two screens while in a party
-gamble screen should be always full now
-added the gamble.exe
-increased Tome of Townportal to a total of 500
-increased Tome of Identify to a total of 500
-increased all Weapons with Quantity to a total of 1000
-changed Replenish Quantity and Durability to 1 per 4 frames

Misc
-you won't be able to max out skills until level 95, on the upside the
maxlevel is increased by 1 for every skill once you reach level 100
reworked parts of the User Interface
-renamed two area's in act 5 to give credits to Tsuru and Perfect Cell
-Act1 Hirelings can now use crossbows

- Remove Sprite Limit
- TCP/IP Delay fix - Hyperjoin Multiplayers
- More informations on the /FPS chat command
- COF Cache Memory -> Increased from 2 Mb to 20 Mb.
- Sprite Cache Memory -> Increased from 67 Mb to 250 Mb.
- CelData Cache Memory -> Increased from 0,5 Mb to 5 Mb.
- CPU Infinite loop bug fix - CPU load drops to 1% or less on newer computers
- Fix Item lost and Remove corpses
(thanks to thaison aka vietnam)


Plugins
Added the D2AnniversaryUIPlugin by Lurix. To disable remove the PANEL folder in Data\Global\UI.
Added a new Font by thanosdk. To disable remove the font folder in Data\Local.
Added parts of the HU Improved FX MKII by PureRage. To disable remove the levels.txt in Data\Global\Excel.
Included Ogodei's Autumnal Theme for the current patch. To disable remove the folder Tiles in Data\Global.


[DOWNLOAD]

Created a git-hub project. Newest version can be always found there.


[DISCORD]

Join the Eastern Sun Rises Discord Server


[SCREENSHOTS]

   

 


Cheers
AlphA
« Last Edit: November 30, 2017, 12:43:49 PM by AlphA »

Offline bluechimera

  • Witch Doctor Endugu
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  • All who oppose me... beware
Re: Eastern Sun Plugins
« Reply #1 on: May 14, 2017, 11:23:37 PM »
Wow, very nice! I will have to give it a try :)

That screenshot contains some familiar assets from a game you and I play ;) haha
Oh and I notice a few from Grim Dawn too :) hehe
« Last Edit: May 15, 2017, 12:03:58 AM by bluechimera »
Wherever you go... There you are!

Offline unholypal

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Re: Eastern Sun Plugins
« Reply #2 on: May 15, 2017, 06:19:39 AM »
Love the new jewelry and armor graphics. I think keep their colour like this is better than colour it.


Nice work man, maybe we can see other armor graphics like gloves, boots?

Offline AlphATopic starter

  • The Summoner
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  • Posts: 265
Re: Eastern Sun Plugins
« Reply #3 on: May 23, 2017, 04:15:32 PM »
Uplaoded a another small plugin replacing all jewelry graphics with news. See screens above. Had to stop working on the armors for now. Thanks to a mistake I've to redo them all which gonna take a while.

Cheers
AlphA

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #4 on: July 11, 2017, 07:48:49 PM »
Edit2: Patch D will be released soon. Inner Sight and Sway got fixed and it will be the first patch to include some new content. Future patches will be divided into two groups. group one will be similar to the last patches, focusing on bug fixes and small balance changes. The second group will be a bigger revamp of Eastern Sun. Stay tuned for news.

Hidden Treasure
Post a screenshot once you find one of those Hidden Treasures
and as a reward they shall be named after you.
Whoever can obtain all eight Hidden Treasures will be offered
the chance to design his own Set.


Cheers
AlphA

Offline metalistas

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Re: Eastern Sun Plugins
« Reply #5 on: July 12, 2017, 07:04:56 AM »
Hidden treasures will be available only in patch D ? Will they drop in SP ?

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #6 on: July 12, 2017, 08:01:51 AM »
My patches are SP only. Not sure yet, might depend on the feebback. There's also one issue I haven't solved yet and I am afraid there won't be any good solution.

Edit: Uploaded Patch. See first post.

Cheers
AlphA
« Last Edit: July 12, 2017, 03:15:32 PM by AlphA »

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #7 on: September 22, 2017, 02:38:05 PM »
Uploaded patch 4.2F.

Notice: In case you already downloaded an earlier patch, remove the old data folder first, before copying the new files. (cause I only included the .txt files).

Cheers
AlphA
« Last Edit: September 30, 2017, 03:40:45 PM by AlphA »

Offline max

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Re: Eastern Sun Plugins
« Reply #8 on: October 18, 2017, 12:12:40 PM »
tried the new version cant open it. Its only blinks once black and d2se closes. dont have any patchd2.mpq or such in the folder and its only 19.2 mb. Not sure where my problems are but probably other people have it too.

edit: debug dosent say anything
Code: [Select]
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 11:56:08.606
---------------------------------------------------------------
11:56:08.606  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 11:56:13.614
---------------------------------------------------------------
11:56:13.614  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 11:57:32.480
---------------------------------------------------------------
11:57:32.480  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 11:57:40.527
---------------------------------------------------------------
11:57:40.527  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 12:10:32.668
---------------------------------------------------------------
12:10:32.668  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 12:10:44.699
---------------------------------------------------------------
12:10:44.699  ------------------------------------------------------
---------------------------------------------------------------
MAX Realm startup at 2017-10-18 12:13:29.452
---------------------------------------------------------------
12:13:29.452  ------------------------------------------------------

edit: all other mods work perfectly fine, tried every graphics mode same occurance every time
edit2: okay the problem is probably that when you click the download link you get the 4.2E version not the F version..
edit3: okay too happy too fast..... same problem with F version which i had when using E... dunno i just unpack it and cant start it am i missing something ?

edit4: okay i got nearer. Once i deactivated plugy i got the error that d2mod.dll is missing.  So i deactivated it in the d2se setup and voila it works without plugy. plugy still instacrashed but i'm gonna look into it too
edit5: okay its the same. Plugy.ini wants to load d2mod.dll and that makes the game crash. so i'm wondering mistake that its missing or mistake that its wrongly configured ?
edit6: okay d2mod.dll is missing. inventar is normal space ect... dunno why but its really not in there ^^
« Last Edit: October 18, 2017, 12:24:38 PM by max »

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #9 on: October 18, 2017, 01:38:53 PM »
You need to patch it OVER your current eastern sun mod. As this contains only files I changed or added. You can for example download the D2SE Eastern Sun Com Patch and then patch mine over it.

However, beware that this is SP ONLY. I wont work on the realm.

Edit: In case you wanna keep your ES version in order to play on the realm I can help you creating a second mod folder, if you dont know how to do it yourself.

Cheers
AlphA
« Last Edit: October 18, 2017, 03:01:48 PM by AlphA »

Offline max

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Re: Eastern Sun Plugins
« Reply #10 on: October 18, 2017, 05:06:39 PM »
ah okay na everything fine thought it was a full mod :) THanks for the info

Offline max

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Re: Eastern Sun Plugins
« Reply #11 on: October 19, 2017, 05:17:45 PM »
okay i got some quriky bugs here. Flags change picture? Its kinda blinky kinda freaky. I always get xxxxx is not in game at the start. Its probably a chinese name since i get alot of squares. Dunno whats that about. still  only in norm but stats dont give any damage bonus anymore ? Seems like it for sure. Dunno if its just hidden now or if that was the passive which was removed. I personally would like to see the mod in mp once its possible. Way cooler to play on server than in sp even if you cant play p16 ^^

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #12 on: October 20, 2017, 09:32:11 AM »
Sounds like you screwed sth up. Maybe delete the modfolder and install again? (copy your savefiles though). Could you upload your debuglog for me? And do some screenshots so I can see whats wrong.

Cheers
AlphA

Offline SpiKe.

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Re: Eastern Sun Plugins
« Reply #13 on: October 20, 2017, 10:49:16 AM »
Why you dont put everything into a patch_d2.mpq and upload a full mod folder? There is no reason to create a mod plugin wich is not ready to use.

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #14 on: October 20, 2017, 10:58:08 AM »
That would require to pack all Eastern Sun files and make the patch significant bigger, which would be troublesome to reupload for every patch for me with my shitty connection here in china. Beside this way players can easier access the files and change them as they wish.

Cheers
AlphA

Offline SpiKe.

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Re: Eastern Sun Plugins
« Reply #15 on: October 20, 2017, 05:41:47 PM »
Well you could make a github/bitbucket and upload it once. create a new patch_d2.mpq (call it eastern_sun.mpq or something) and let d2se load 2 mpq files. Then you can make sure that you only refresh the files you changed (if u have programs like source tree, they do it automaticly for you) and then people wouldn't struggle with that.

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #16 on: October 20, 2017, 06:14:32 PM »
That would be troublesome, as not everyone playing ES or my patches uses D2SE. But yeah, probably best. Will look into github tomorrow.

Cheers
AlphA

Offline SpiKe.

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Re: Eastern Sun Plugins
« Reply #17 on: October 20, 2017, 10:21:23 PM »
You could also make it like you doing it right now.
But a github project is way better because you could upload the stuff u have done and people just can click on "load full repository" and they would get a full playable patch.
Just a suggestion ofc.

Offline metalistas

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Re: Eastern Sun Plugins
« Reply #18 on: October 22, 2017, 05:00:53 PM »
Downloaded the patch, updated and this happened :


Any ideas how to fix ?

Offline AlphATopic starter

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Re: Eastern Sun Plugins
« Reply #19 on: October 23, 2017, 11:21:16 AM »
I would bet its the same problem as max had.

If you use D2SE: Download the latest ES Com Plugin and install it. Afterwards you download my patch from the first post and patch it over.
If you not using D2SE: Download the latest ES Version and the ES Com Patch from the ES Wiki and install it. Afterwards you download my patch from the first post and patch it over.

MfG
AlphA

Snejportal  |  D2SE  |  D2SE Mods  |  General Plugin/Mod Discussion  |  Topic: Eastern Sun Rises
 

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