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Author Topic: Fireclaw-Werebear "MoNsTeR" [english] incl. Video  (Read 3833 times)

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Offline ZerumTopic starter

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Fireclaw-Werebear "MoNsTeR" [english] incl. Video
« on: January 04, 2010, 02:53:47 PM »
Hi all,
honestly, i am too lazy to write another guide (for a fireclaw-werebear) because its a really rare character and a guide just wouldnt be worth it.. so i made a short presentation of my nonladder beast! :)
but i thought that, at least, i could write the short textparts in this presentation in english. :)
so.. enjoy!

previously: some screens from the skilltrees:


generally there are 3 weapon-options: icy hot blade + shield (stormshield f.e.) or tomb sentry or gothic angel bow + rider of damnation unique arrows.
i made screens from the statscreen with the tombsentry and the GA + RoD equipped. if you have really good equipment, these are the best two weapons - icy hot (with fire mastery) is more recommended in the case that you dont have 1337-roxxOr stuff so that you can get enough firedmg with + skills. (getting fire dmg via +skills is much better btw, because there is no skill in diablo2 with a higher AR-bonus than "fireclaws"!)

here the equipment:

Glori of Creation:
Elven Shoes:
Ring of Evil:
Most Intelligent:
+8 rare Ring:
+8 rare Ring:
2. Slot:
2. Slot:
Ex Unknown:
Tomb Sentry:

some Charms:

Baals Talisman:
1. Skilled Fighter:
2. Skilled Fighter:
3. Skilled Fighter:
4. Skilled Fighter:
5. Skilled Fighter:
6. Skilled Fighter:
7. Skilled Fighter:

And here some stats: (mostly damage and resist differences)

Tomb Sentry uncharged:
Tomb Sentry with maximum Maul-Charges:
GA+RoD uncharged:
GA+RoD with maximum Maul-Charges:

Yes, the gothic angel does less damage, but the reason why its senseful to equip it anyways, are the triggers on GA + RoD so you additionally do AoE-dmg (as a fireclawwerebear, you maxed out the syns of fissure and vulcano) and can do UDlvl2 and especially HD a lot faster. (without GA, the halls dungeon wouldnt be possible.. well it would be possible, but it takes a certain time then ;) )
also, with the rider of damnation arrows, every second hit is a deadly strike or a crushing blow.. so this pretty much balances itself :)

surely, there is a lot of space regarding the choice of the equipment. you can also take a loony bin (couldnt test it yet, level.. >.<) as a ring, or an evil force or mephistos flying steps boots or pheonix feather as belt etc etc..

here's my merc:


well, finally i wanted to say something about the gameplay.. but there isnt really much to mention.^^
you change slots in town and summon your wolfs, grizzlies, carrion vines and your oak sage, then transform into werebear, change slots again and take Maul and Fireclaws onto some nearby hotkeys, so that you can switch them fast.
then just run into the hordes and punch them. to keep your dmg as high as possible, switch the skills permanently so that you dont loose the maul-charges... like: hit a few times with maul to gain charges, then change back to FC, use it like ~5 seconds, switch back to maul and refresh the charges, (punch 1, 2 or 3 times, cant be sure that the first attack always hits ;) ) then switch back to FC and so on..

ok, thats it for now :)
i will add a link to a video with my FCWB on youtube here when i made one ;)
/edit: just made a video :) heres the link to my Youtubevideo-link-list:


Zerum :)
« Last Edit: February 23, 2010, 10:46:47 AM by Zerum »
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Offline Brutaly Brutalized

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Re: Fireclaw-Werebear "MoNsTeR" [english]
« Reply #1 on: January 05, 2010, 12:42:22 AM »
Ordentliches Equipment haben Sie sich ja zusammengehamstert, Herr Zerum.
Zwei perfekte Ignis, SF's usw.

Mich würde noch interessieren:
1. wie hoch der Feuerschaden von den Claws ist
2. ob es notwendig ist, alle Synergien zu maxen (trotz splendour?)
und zu guter Letzt 3. wieso ausgerechnet Bär und kein Wolf (Fury für Massen, Claws bei Singletarget)

Alles in allem ein tolles "MoNsTeR".  8)

Offline ZerumTopic starter

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Re: Fireclaw-Werebear "MoNsTeR" [english]
« Reply #2 on: January 05, 2010, 12:58:51 AM »
danke :)

zu 1)
ganz einfach: maul hat von natur aus kein +%ed, sprich du kannst einfach den screen dmg von FC minus den screen dmg von maul nehmen.. das dann minus ein paar tausend dmg (wegen zaubern).
ich kanns dir morgen auch nochmal genau sagen und editieren, auf die schnelle übershclagen wären es in etwa 28-60k firedmg nur von feuerklauen.

zu 2)
das kann ich dir ehrlich gesagt nicht wirklich sagen weil ich es nicht getestet habe.. ich denke aber nicht dass man dann alle feuerskills maxen müsste, die ich auf dem hier gemaxt hab - zumindest kann man fissure schonmal guten gewissens weglassen. ich dachte aber da hattest du mal dran gebastelt.. was kam denn da raus?
ich für meinen teil trag aber eigntl immer nen RoE auf meinen chars wenn sichs einrichten lässt, ist einfach praktisch :)

zu 3)
naja, daran hab ich stundenlang gesessen, und das ergebnis findest du in meiner sig^^
das problem bei fury ist, dass die attacke nur physischen schaden macht.. ich hab einen werbär und werwolf mit gothic angel + rider of damnation mit fury ausprobiert und beides ist schrott, erstens weil die trigger alleine nicht besonders viel gegen PI mobs reißen und zweitens weil nach jedem fissure trigger die angriffsserie von fury geblockt wird. (attacken mit einer angriffsserie werden von triggern, deren attacken normalerweise ein cast-delay haben für die länge des cooldowns geblockt)
wie bringt man also genug schaden auf die fury attacke? richtig, mit masteries und ele dmg charms; siehe meine werwolf-sorc guide^^
die gute überholt den teddy in areas mit vielen monstern um längen und spielt sich trotz vergleichsweise lachhaft wenig leben genauso sicher. :)

Grüße :)
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Offline B3rt

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Re: Fireclaw-Werebear "MoNsTeR" [english]
« Reply #3 on: January 10, 2010, 06:15:13 AM »
my druid had very low res, bit less dmg  but 1.8 million ar / 90 k life

nice druid you got there + thanks for posting in english

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