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August 17, 2018, 02:18:46 AM
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Author Topic: D2SE Modmanager Modplugins [english/german]  (Read 412262 times)

0 Members and 2 Guests are viewing this topic.

Offline feldollar

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #40 on: February 13, 2012, 10:37:00 AM »
Hi. Just tryed Blazing Fire mod, and noticed the first skill tree isint working. I get error when i try to click on it.
Assertion Failure
Location : D2CMP\SRC\CelCmp.cpp, line #1399
Expression : pCel

And the new version is out. 4.5 you can found at http://blazingfire.com/forumdisplay.php?4-Diablo-II-III
« Last Edit: February 13, 2012, 10:54:27 AM by feldollar »

Offline moscito

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #41 on: February 13, 2012, 07:49:07 PM »
Seltsamuel will try to build a new plugin if he finds time besides his efforts for this mod/D2SE
Acc: moscito
----------------------

„Viele Frauen wissen nicht, was sie wollen, aber sie sind fest entschlossen, es zu bekommen.“ (Peter Ustinov)

Offline polkaman

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #42 on: May 31, 2012, 09:48:23 PM »
Could someone help me with D2SE and Eastern Sun 4.1N?

I can't progress any longer, since talking to Deckard Cain will cause an error.

Quote
14:29:20.975  ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
14:29:20.976  Fault address:  07446A51 01:00055A51 C:\Spel\Diablo II\D2SE\CORES\1.10f\D2Client.dll
14:29:20.976  eax:00000001 ebx:074cc011 ecx:00180fb4 edx:00000001 esi:0018f944
14:29:20.976  edi:00000000 ebp:00000297 esp:0018f434 eip:07446a51 flg:00210246
14:29:20.976  cs:0023 ds:002b es:002b ss:002b fs:0053 gs:002b
14:29:20.976  Stack bytes:
14:29:20.976  0018F434: 00000000 00A6BE0E C01DAD05 00000000  .....¦¾.À.­.....
              0018F444: 01000000 11C04C07 91010000 B7000000  .....ÀL.....·...
              0018F454: 1DC04C07 01000000 00000000 00000000  .ÀL.............
              0018F464: 20030000 30020000 DFCCFFFF 43480100   ...0...ßÌÿÿCH..
              0018F474: FFCFFFFF 734A0100 86DAC377 5803A608  ÿÏÿÿsJ...ÚÃwX.¦.
              0018F484: F401EA07 28000000 A4F41800 1C528477  ô.ê.(...¤ô...R.w
              0018F494: 565F8906 00000000 02000000 E8520371  V_..........èR.q
              0018F4A4: 44006500 63006B00 61007200 64002000  D.e.c.k.a.r.d. .
              0018F4B4: 43006100 69006E00 00000000 00000000  C.a.i.n.........

Edit: Earlier today, I spent an hour trying to make things work by taking a fresh D2Client.dll file and injecting it into the 1.10f core. I re-installed several times, trying to make PlugY work witout complaining about D2gfx.dll (Library something.) And all it took to resolve the Deckard Cain crash, was to restart the computer. Boy, am I stupid.
« Last Edit: May 31, 2012, 09:57:45 PM by polkaman »

Offline rexthorpe

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #43 on: June 05, 2012, 09:06:45 PM »
New MODS to include Please
1,Legend about nine demons, as I am unable to get this one working. Ok just deleted everything except patch.mpq and all is ok with the world
2,Seven Lances, Same problem.
3,Dragon uprising, Working with a simple modification to D2SE setup.
4,Valhalla, also working with same method.
5,Brothers From Hell, Working 1.13
6,Dominus Rex, Working 1.10
7,Dark Moon Working 1.10
Many thanks and looking forward to the new version.
« Last Edit: June 12, 2012, 06:25:56 PM by rexthorpe »

Offline Systemmonsta

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #44 on: June 10, 2012, 06:54:35 PM »
D2se wird wohl nicht mehr weiter geführt richtig?

Offline strolch

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #45 on: June 10, 2012, 07:11:28 PM »
Das wäre aber sehr schade, gibt genug Leute die  noch D2 zocken , ausserdem sind auch noch Mods in der Entwicklung soviel ich weiss.

Diablo 2 wird nicht so schnell sterben und ich hoffe der Modmanager auch nicht

Mfg Strolch

Offline Vio0`

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #46 on: June 10, 2012, 07:18:14 PM »
D2se wird wohl nicht mehr weiter geführt richtig?

Falsch.
Wenn du nicht mit Wissen beeindrucken kannst, verwirre mit Schwachsinn.

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #47 on: June 10, 2012, 09:53:02 PM »
Hi,

klar wird der Modmanager weitergeführt ;-)
Wenns mal anders ist werde ich das ankündigen ^^... was aber so schnell nicht passieren wird.

Gruß

Seltsamuel

Offline Systemmonsta

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #48 on: June 17, 2012, 03:24:24 PM »
Okay das freut mich...:) danke

spiele zur zeit D3 aber würde liebend gern D2 ab und zu noch spielen und der modmanager ist mir so ziehmlich ans herz gewachsen

Offline PrincessMilissa

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #49 on: June 20, 2012, 06:51:48 PM »
New MODS to include Please
1,Legend about nine demons, as I am unable to get this one working. Ok just deleted everything except patch.mpq and all is ok with the world
2,Seven Lances, Same problem.
3,Dragon uprising, Working with a simple modification to D2SE setup.
4,Valhalla, also working with same method.
5,Brothers From Hell, Working 1.13
6,Dominus Rex, Working 1.10
7,Dark Moon Working 1.10
Many thanks and looking forward to the new version.


What did you do to get these to work? I need help getting these to work! Step by step instructions please.

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #50 on: June 21, 2012, 05:30:32 PM »
Hi,

this were Mods i was asked to make plugins... there is no plugin for now.

Best would be to prpovide me with links so i can make plugins when i have time to do so.

Greetings

Seltsamuel

Offline dreadX55

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #51 on: July 02, 2012, 07:53:59 AM »
Hi, I was thrilled to find this site because the D2SE mod page here is so updated with many mods.  I had originally downloaded the D2SE engine from phrozen keep but is missing many of the newer mods posted here. If you are indeed the maker of the D2SE software then you my friend are a genius! and Im so appreciative of having it to add d2 mods easily. Thank you very much!!!
Also one mod I downloaded a while back (hell on earth) is missing a readme file and I cant find cube info on it anywhere as it seems to be unsupported now. If anyone had cube recipes on this mod I would appreciate any info as it is quite an old mod.  Im trying requiem of sorrow right now and enjoying the extra skill tree. So many great mods to try and my son plays also.  Thx again!!!
 
 
HUGE Thankyou to the D2SE creator who made playing so easy. Playing now (requiem of sorrow)

Offline }{eadhunter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #52 on: July 02, 2012, 09:27:13 AM »
I found something by using google:

Try this: http://diablo2.ingame.de/filebase/?file=26451

Offline dreadX55

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #53 on: July 03, 2012, 12:25:10 AM »
I found something by using google:

Try this: http://diablo2.ingame.de/filebase/?file=26451
I think that is it!!! ;D ;D ;D  Thank you so much, it looks like it was from a german site so I guess I missed it when searching, that made my day for sure, most appreciate you taking time to find that for me.  I would hug you if I could or at least shake hands, lol, thx man.
 
HUGE Thankyou to the D2SE creator who made playing so easy. Playing now (requiem of sorrow)

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #54 on: July 10, 2012, 12:47:29 PM »
@dreadX55

You are welcome,, yes the PK isnt updated with all mods because i have to obeye their realmrules and it was a hard fight to convince them to allow me to post about D2SE at the keep at all. So all mods that have the smallest sign of realm inside are not posted on PK.

Greetings

Seltsamuel

Offline Painweaver

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #55 on: July 25, 2012, 07:41:31 AM »
With Diablo 3 being such a disappointment I hope to see some new good mods come out.  A couple of guys Hades and Ace over at  The Temple of Zakarum have a server running 4 mods.  I'd love to see you Seltsamuel and them work out something.  They developed their own loader but I love D2SE and have their mods working with it.  The only problem is the failed check sum values when you try to log into their servers through D2SE.  I'm sure there are players here that would enjoy playing on these servers also.

Oh yeah also I remember trying to talk Onyx into working with you getting Back to Hellfire working with D2SE.  I was warned about violating the T&A because I showed the ini text and it had the word realm in it even though I left the fields blank.  That was way back when D2SE first came out.  They don't play around there at all.  I'm sure they have good reason also (remember the reverse engineering lawsuit).

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #56 on: July 25, 2012, 04:12:04 PM »
@Painweaver

Hi and welcome here.

The checksum problem is not really one of D2SE .. but of the D2 game mechanics..
The checksum is calculated from d2client d2game and some other .. when im right bnet .dll files IN THE MAINDIRECTORY OF D2 and not the selected mods folders! Thats the problem and issue. I will try to fix the calculation routines to pick the right files .. but until then you only have to put the right files into mainfolder of D2 to pass the realmcheck! OR the realmhoster has to add checksums for all available D2 Versions to pass through ..  thats simple a matter of realmconfiguration and not a problem of D2SE in first instance.

Regarding Onyx .. yes he gave permission now to fix his broken files and add BTH to D2SE .. its solely a matter of my really limited time that nothing happened regarding this .. but i really had no sparetime to do anything for modding the last months... i hope this will change soon .. and the good thing is i have all time of the world as im not planning to quit modding of D2.

Temple of Zakarum is free to contact me anytime when they need help.. beside of this im planning to change the realmfeature of D2SE drastically with the next version so the mod and the realmfiles get seperated and multiple realmsupport is enabled. This way i can use the same modfiles for my distribution AND the PK and just have to add really small downloads for the realminformation.

Greetings

Seltsamuel

Offline Lurix

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #57 on: September 30, 2012, 10:25:30 PM »
I think the Nezeremontias mod should be added to those who could be played online, I've found a server hosting it:
IP - realm.nezeramontias.com
Zone - 5
Name - Nezeramontias

I've started playing there recently but there's not much people would be happy to see someone join ;)

Devisee-Modder of TheMidlands Mod

Offline Will

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #58 on: April 07, 2013, 02:05:10 AM »
So, a couple days ago me and a friend stumbled across a mod called Dream of Harrogath.  It's a relatively new mod with it's own realm.  Not sure if you knew about it Selt but I wanted to bright it to light here!
http://dreamgaming.no-ip.org/

Offline SeltsamuelTopic starter

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Re: D2SE Modmanager Modplugins [english/german]
« Reply #59 on: April 07, 2013, 10:48:57 AM »
Hi,

no i was not aware of it.. and im always interested in fresh mods .. so thank you and i will investigate what i can do.

Greetings

Seltsamuel

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