gfx gfx
gfx gfx
Please login or register.

Login with username, password and session length
gfx gfx
gfx gfx

  • Welcome at our new home!!!

    This is the Snej Portal, home of several D2 Modifications and D2SE
  • On our Realmserver you can find this hosted Mods:

    Snej
    Reign of Shadows (RoS)
    Eastern Sun (ES)
  • You can also find the home of the

    Aftermath Mod here

    http://snej.org/forum/index.php?board=674.0
gfx gfx
gfx
August 16, 2018, 06:37:29 PM
*
gfx gfx
gfx* Home Help Search Login Registergfx

Author Topic: D2SE Modmanager V2.3 Announcement & Patchlog  (Read 75597 times)

0 Members and 1 Guest are viewing this topic.

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
D2SE Modmanager V2.3 Announcement & Patchlog
« on: November 21, 2011, 12:47:35 AM »
Updated 02.05.2013

Update:
Development is 100% finished but im still struggling to hunt a random Crash Bug that managed to stay hidden.


-Support for D2 LOD v1.13d (status: DONE)

-Porting of D2fixes for 1.13d (status: DONE)

-Replacement/fix for the BNet checksumfunctions (status: DONE)
this means one of the most annoying bug is gone ;-) and bnet authentication is done now with the really loaded files and not the ones in D2 mainfolder ... with this D2SE is again completely independend from the installed D2 version.

-Modselectionbox has now input focus on startup.. so keyshortcuts to mods work now immediately. type in letters and selection jumps to the mods. (status: DONE) ki4m thats exactly the behavior you wanted. this worked already before but you had to do a click into modselectionbox first.

-Rewrite of the loading engine as of requested feature ALL d2files are now loaded like the standard files (ijl11.dll .. ..). (status: DONE)

-enhancement of the custom .dll loader, the modder has now the choice to write selfiniting .dll or let d2se init it.. for more informations wait for the documentation (status: DONE)

-rewrite of the CORE system. the D2SE/CORES folder isnt used to play the cores anymore .. as this lead to the effect that user patched/modified corefiles in an unintended way .. as this files were used as fallback for all mods depending on them. Instead of directly playing inside the CORES folders now each CORE has a folder inside the MODS folder holding the D2SE_SETUP.ini and the save folder. this makes use of core versions and mods the same for the player.. no need to think different. As a sideeffect the user can simply delete the folder of the versions he not want to play anyway and its gone from the list of selectible mods... the same way as he removes mods. (status : DONE)

-Multistartlock for realms removed (status: DONE)
Realms can lock the number of player on the same IP if they need to. Removed it as a feature request .. now its on the realmowner to decide what to do and i think this is the right place.

-More detailed error reporting (status: in DONE)

-Some small fixes and Codecleanup. (status: DONE)

-Rewrite of the realmhandling. The "realm" section gets removed from D2SE_SETUP.ini as it gets now own .realm files. So each realm can deliver its own .realm file that the user simply drops into the folder of the mod.. now he can select between all available realms. The Modplugins get delivered without a realm and as such can be used in our board and the PK without modifications. On my board i will distribute the realmfiles for D2M. (status: DONE)

-Enhancement of the Languagefeature? (status: undecided)


Releasedate: soon


Roadmap for D2SE Modmanager V2.4:
Replacement of the entire UI with a embedded chrome browser so userinterface is shiny with html.
During this modmanagement will be completely different and more easy to manage.
As D2SE becomes a webinterface all features like download/install/deinstall/updating are getting integrated.



Greetings

Seltsamuel
« Last Edit: May 02, 2013, 10:19:53 AM by Seltsamuel »

Offline ki4m

  • Netherworld
  • Icehawk Riftwing
  • ***
  • Posts: 395
  • Gender: Male
  • En Ebbelwoi geht immer nei
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #1 on: February 02, 2012, 08:20:09 PM »
wäre es möglich in die nächste version eine kleine suchfunktion einzubauen?
also das ich zumbeispiel "S" drücke zur ersten Mod komme deren Name mit S anfängt....

bei 50+ Modplugins geht mir etwas die übersicht verloren...

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #2 on: March 31, 2013, 04:08:47 PM »
UPDATED 1. Topic again!

D2SE Modmanager will enter featurefreeze until maximum monday evening. Expect a release in about 7-14 days.

Greetings

Seltsamuel

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #3 on: March 31, 2013, 09:00:09 PM »
@ki4m

lol i just found out that the behavior you want is already the defaultbehavior of a sorted listbox .. that is used in d2se modmanager.
Just for a test.. click into the mod selectionbox and then type "sn" will jump to snej. just typing sevral times "s" will cycle through all mods with s in the beginning.

The only thing i will try is to already put the input focus into the listbox .. at the moment windows refuses to do this ..

Greetings

Seltsamuel

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #4 on: April 01, 2013, 01:33:53 AM »
Hi,

issue fixed, modselection behavior via keyboard is now exactly the one ki4m suggested.

Greetings

Seltsamuel

Offline PrincessMilissa

  • Bloodraven
  • **
  • Posts: 15
  • Gender: Female
    • Teddy' Media Radio
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #5 on: April 01, 2013, 05:33:00 AM »
Where is the link to the new version?

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #6 on: April 01, 2013, 10:53:38 AM »
D2SE Modmanager will enter featurefreeze until maximum monday evening. Expect a release in about 7-14 days.


Its in development.

Offline moscito

  • Web Mage the Burning
  • *
  • Posts: 284
  • Gender: Male
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #7 on: April 01, 2013, 01:50:57 PM »
thankgod you postet this  first on saturday, so i dont believe in april-jokes ;)

nice message!  *freu*
Acc: moscito
----------------------

„Viele Frauen wissen nicht, was sie wollen, aber sie sind fest entschlossen, es zu bekommen.“ (Peter Ustinov)

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #8 on: April 01, 2013, 11:32:27 PM »
Hi,

yes the announcement is not from today :-) i already was struggling with me to announce a "I Quit" Message but decided against such things hehe.

Development of D2S2 Modmanager is doing well and its now feature freezed... so i only have to finish the open points and do some code cleanup. Chances are good to see a release soon as this is needed for me to continue some important changes on the Snej Mod too that depends on the D2SE dll api.

Greetings

Seltsamuel

Offline moscito

  • Web Mage the Burning
  • *
  • Posts: 284
  • Gender: Male
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #9 on: April 06, 2013, 07:50:37 PM »
Sack! :D  aber echt schön, dass du uns nicht vergisst! Ich für meinen Teil weiß es sehr zu schätzen, dass da jemand ist (du!), der FÜR UNSEREN SPAß arbeitet, ich bedanke mich dafür!

Acc: moscito
----------------------

„Viele Frauen wissen nicht, was sie wollen, aber sie sind fest entschlossen, es zu bekommen.“ (Peter Ustinov)

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #10 on: April 18, 2013, 03:34:11 PM »
1. Post updated.

Due to much work progress was slower as expected but status is near final.
I still have to do some extensive tests to assure all works well but i really think there speaks nothing against a real soon release.
When all goes well i will release the new version this sunday evening or incase of problems the next weekend.


Greetings

Seltsamuel

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #11 on: April 21, 2013, 11:39:17 AM »
Hi,

work on D2SE Modmanager V2.3  is finished .. but sadly i found some bugs during testing that i have to hunt down and to fix.
One of them i fear will force me to rewrite some parts of my code so i think a release this evening is not realistic. I will prepare all files for a release next weekend but will keep you updated until then and if i manage to resolve the issues earlyer i will do the release faster too.

Stay tuned.

Greetings

Seltsamuel

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #12 on: May 02, 2013, 10:21:36 AM »
Update:
Development of D2SE Modmanager V2.3 is 100% complete but i still struggle to find a bug that causes random crashes. I will keep you updated on this.

Offline LordHelmchen

  • Smith
  • ****
  • Posts: 43
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #13 on: June 28, 2013, 12:57:37 PM »
Any Update so far? oO

Offline }{eadhunter

  • Global Moderator
  • Hephaisto
  • **
  • Posts: 725
  • Gender: Male
  • "The Headless"
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #14 on: June 28, 2013, 02:24:20 PM »
nope.......

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #15 on: June 28, 2013, 10:18:48 PM »
Hi,

at the moment im still on Bugfixing.. sadly my time is verry limited at the moment so i have at most parts of sundays to work on it.

Greetings

Seltsamuel

Offline PrincessMilissa

  • Bloodraven
  • **
  • Posts: 15
  • Gender: Female
    • Teddy' Media Radio
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #16 on: September 09, 2013, 02:21:10 AM »
Any luck in finding that damn crash bug yet? Love the program. Those bugs are a pain in the ass to find. BTW have fun! :) ;)

Offline SeltsamuelTopic starter

  • Administrator
  • Duriel
  • **
  • Posts: 1826
  • Gender: Male
    • Snej-Mod Homepage
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #17 on: September 12, 2013, 06:27:49 PM »
Hi,

yes i managed to find the problem .. and i have now some days free so im in good hope to finally rewrite the needed parts and finish this version the next days, it already lasted way longer than i expected.. but thats life.

Greetings

Seltsamuel

Offline PrincessMilissa

  • Bloodraven
  • **
  • Posts: 15
  • Gender: Female
    • Teddy' Media Radio
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #18 on: November 14, 2013, 08:56:53 PM »
Any luck to release 2.3 yet

Offline whist

  • Little Pickpocket
  • *
  • Posts: 5
  • Gender: Male
    • the whist mod
Re: D2SE Modmanager V2.3 Announcement & Patchlog
« Reply #19 on: December 21, 2013, 04:39:18 AM »

Snejportal  |  D2SE  |  D2SE Modmanager  |  Topic: D2SE Modmanager V2.3 Announcement & Patchlog
 

gfxgfx
gfx
SMF 2.0.10 | SMF © 2015, Simple Machines  Snejtheme V2 by Seltsamuel/Faust (based on Helios Multi by Bloc)
gfx